Games |
Awards |
Articles and Interviews |
Recorded Talks |
Game Jams |
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Every Little LightMarch 17, 2018 (Windows)Download Windows Executable
I created a small game while traveling the 52-hour train from Chicago to San Francisco, passing by some of the most gorgeous scenery I've ever seen. Every Little Light is a grid-based puzzle game that leverages the puzzle generation technology that I've been working on for years, framed with beautiful artwork and a lovely story about a firefly finding its way to illuminate a lighthouse. The theme of the jam was "odyssey".
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HAPP-ZJanuary 28, 2018 (Windows)Download Windows Executable
HAPP-Z is a comedy platformer dating sim where your goal is to infect your fellow party guests with the happiness STD, HAPP-Z.
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WorditudeNovember 6, 2016 (Web Browser)Play Online
I created Worditude for the "Zero Hour Game Jam", where developers try to create a game in the one-hour window between 2:00am and 2:00am when daylight savings time rolls back. During that one hour, I had the basic game logic implemented, although I spend another two hours immediately afterwards polishing the game and filling it with content.
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Crush 3October 27, 2013 (Web Browser)Play Online
Crush 3 was developed simultaneously for two 48-hour game jams — the Bacon Game Jam (theme: Rainbow) and the Seattle-based HOGJam (theme: Persevere). The game can be described as a cross between Bejeweled, Tetris, and everything you've ever loved.
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a.voidApril 29, 2013 (Web Browser)Play Online
a.void is a minimalist adventure in sound and time.
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Natural Selection: You vs. The WorldAugust 27, 2012 (Web Browser)Play Online
Natural Selection: You vs. The World is a side-scrolling space shooter with a twist. Rather than fighting through waves of AI-based enemies, you literally battle against everyone who has ever played the game before you. The enemies that you face are exact replays of human players, creating some great emergent gameplay mechanics and difficulty progression.
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Galaxy DividedJune 24, 2012 (Windows)Download Windows InstallerGalaxy Divided was created in 48 hours for a DigiPen hosted game jam. The theme was "Change of Plans", so we created a twin-stick space shooter/bullet hell where two teams of ships (8-bit blue and high-res orange) are constantly fighting. The player is able to (and occasionally forced to) change between the blue team and the orange team, making allies only to kill them moments later. |
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AnticolorApril 23, 2012 (Windows)Download Windows Executable
Anticolor is a puzzle game about making opposite-colored orbs work in unity. Orbs can only exist in their opposite-color space, and they leave a wake of their own color behind them that allows the passage of orbs of the opposite color.
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Energy CrisisJanuary 29, 2012 (Web Browser)Play Online
No, this isn't a political game. Energy Crisis is a very short game that I designed, and it was created with friends in only 48 hours for the 2012 Global Game Jam. It's a puzzle game that pretends to be a tower-defense. The objective is to maximize the path area around the towers on the map, all-the-while balancing the cutting and placing of paths to make sure you don't leak any "sparks".
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Early Projects |
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Aatheuo2015 (Tabletop)View Rules
Aatheuo (pronounced like "off-uh-you") is a tabletop game that was inspired from my love of Uno, Scrabble, and Rummy. 2 to 4 players take turns placing tiles from their hand onto the board, creating sequences and sets or three or more tiles. The unique beauty of Aatheuo comes from the spatial-reasoning involved in re-arranging the board in any way, as long as all of the basic properties of the sequences and sets are maintained.
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Case o' GamesJune 20, 2011 (Xbox Live Indie Games)Visit the Xbox Store Page
As a graduate student at Case, I was a Student Instructor and Teaching Assistant for two semesters for the Computer Game Design and Implementation course. For the last semester, I had the students' final projects be a part of my game-of-games framework used for Hypercube Arcade. This became Case o' Games, which was released to the XBLIG marketplace.
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Hypercube ArcadeFebruary 9, 2011 (Xbox Live Indie Games)Visit the Xbox Store PageFor my undergraduate senior project at Case, I created Hypercube Arcade for the XBLIG platform. Much like Mario Party or Fuzion Frenzy, this is a multiplayer game-of-games. It features four mini-games that I designed and created in addition to the overall game framework that I created for this game. Hypercube Arcade gives player the ability to play with friends locally on an Xbox 360, on system link, or over Xbox Live. The game also features advanced artificial intelligence for when there are no human opponents available. |
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Snake DeathNovember 26, 2004 (TI-83); August 29, 2010 (Xbox Live Indie Games)Visit the Xbox Store Page
I've included Snake Death in my portfolio out of a sentimental nostalgia. It was the first game that I created on a digital medium way back as a freshman in high school, and the reception to Snake Death was what inspired me to become a game designer. I created the game in a study hall in high school for the TI-83 calculator that all students were required to have, and after giving it to a few people via the TI-83-to-TI-83 transfer cable, it was not long before I found that most people as the school had the game. Snake Death also found its way onto TI-83 game sites, with fairly good ratings. Noticing people who I had never met before play my game in class and being stopped in the hallways to be asked how to beat a level were highlights of my high school career.
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Veggie VengeanceCancelled Student Project, 2009
Veggie Vengeance was my first experience leading a large team (11 artists and 7 programmers) to create a game, which I worked on as a junior at CWRU. It is a 2.5-D beat-'em-up style game, similar to Castle Crashers, where the player controls vegetables to kill worms, rabbits, and spiders.
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